WRITTEN BY JAY TEE
Drop in / drop out for entire campaign, plus PvP via game invasions.
Anyone who has ever played Dead Nation will know there’s so much more to a Housemarque game than sheer mechanics and visual fidelity. There’s a tactile feel to their worlds, with a real sense of your presence within the environment. You only have to melee kick a fallen zombie or jangle a bunch of discarded soft drinks to know what I mean. The interactivity is everywhere. It is with great relief then that, after a hands on session with Alienation, these elements have been preserved. You still feel embedded in the action. There’s weight to your actions. Except this time, it’s not zombies. Prepare for the Xeno!
I got the opportunity to check out a very early level (which I completed) during EGX Rezzed. The character I used was the Tank class (one of three offered in the game), but still low level so it wasn’t a tricked out version for demo purposes. This left a lasting impression: the developers wanted me to experience this thing at ground level. The other two classes in the full game round out stealth and support options. I wasn’t aware of the difficulty setting, but this thing poses a challenge from the outset. And just like Dead Nation, I’m thrilled to confirm that there’s a dedicated melee attack. Which produces similarly outrageous ragdoll physics.
Enemy variety is as you’d expect in a Housemarque title. That means every other level is going to have a new kind of monstrosity that shakes up the gameplay and makes you cry.
This game has ALL the particles. And ragdoll. Flamboyant, silly ragdoll. Mowing down hordes of the undead alien invasion has never felt so good.
Green badge is an extremely positive
and / or unexpected response to a
particular game or moment.
a mixed response. It’s normally
something that works in principle,
but could have been executed better.
you know this is something negative
that’s either disappointing, frustrating,
rage inducing, or all of the above.
TARP BADGE KEY
earned if a game is significantly
more fun playing with people you
know, either in campaign or online.
for when a game is better suited to
brief, impromptu sessions that
give a quick blast of escapism.
that a particular game can only be
played, or is more enjoyable, when
you’re flying solo.
up that what you’re about to play
is a huge undertaking, and best
enjoyed in extended periods.
indication of a game that is
bursting at the seams with
content (either on disc or DLC).
know that within minutes of
picking up the controller, you
can play this like a pro.
a really clear statement: this
game is making waves, and it’s
definitely worth a look.
is awarded if you’ll need to
allow a fair bit of time in
order to fully grasp the controls.
when a game doesn’t leave a strong
impression. Perhaps more time
is needed to decide?
when a game surprises us by being
really good and we’d never heard
of it before.
BEST WITH FRIENDS
LET US KNOW YOUR THOUGHTS ON THIS ARTICLE!
LEAVE A COMMENT BELOW, TWEET US @JAYTEE_GA, OR E-
I was almost predisposed to liking Alienation, especially with my affinity for a great portion of the developers previous work. The Dead Nation influences here are apparent, and only serve to enhance an already proven formula. This is an iterative step, one that smacks of intelligence and restraint. They know what kind of game they’re making. And it rocks. Housemarque are sure to have a hit on their hands, and we can’t wait to play the full game when it launches exclusively for Playstation 4 on April 26th 2016.
For more information, check out: http://www.housemarque.com/games/alienation/
Or follow @Housemarque on Twitter.