Est. April 2016. III Version 2.0. III
There be danger in them shadows!
By JAY TEE
At Sundown, currently a Discord exclusive on PC, is an unlikely combination of Screencheat and Nintendo Land. Comparisons to the former are blatantly obvious, with characters entirely disguised unless firing a weapon, sprinting, or illuminated by a light source.
It also evokes Luigi’s Ghost Mansion from the oft over looked Wii U launch classic, where uncontrollable panic quickly forces each match into complete anarchy. The controls are tight, the gunplay is satisfying, and the hook is novel. In that regard, At Sundown is a winner.
However, you can see the cracks beginning to form when you start analysing performance. The framerate tends to be an inconsistent beast at the best of times, even during what appear to be the more mundane sequences, like tutorials or when, you know, everyone is dead. This is a real shame, because for a multiplayer only title, performance is something that should have been more solid.
THE BASICS -
The Look -
The Feel -
The Sound -
The Experience -
Level design is generally pretty basic, but there’s some nice flourishes here and there. For instance, lightning flashes from a storm outside illuminate parts of the level.
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The IT’S A TARP! badge is awarded when a game offers a real challenge.
The CORPSE ON THE PILE badge is for a game where you can sacrifice yourself for the greater good.
The KILLJOYS badge is for a game where you can deliberately make it so other players have a miserable time.
The OOBLEH! badge is for a game that has a dodgy or inconsistent framerate.
The BEST WITH FRIENDS badge is earned if a game is significantly more fun playing with people you know, either in campaign or online.
The COUCH MADNESS badge is awarded when a game nails split/same screen gameplay.
The WILL MIKER badge is for a game that lets you play locally and / or online with your friends against A.I.
At Sundown is good fun and certainly challenging. Although there’s room for improvement, we couldn’t help but be impressed by what has been achieved.
*PC review code provided by Versus Evil*
The simplistic graphics and bright character models are appreciated, even though performance issues are persistent.
1v1 skirmishes offer a much more tactical, satisfying experience. 4 player free for alls tend to be too chaotic.
Weapon sound effects are excellent, but the audio design remains unremarkable.
You can play against the A.I., but the real fun is when you’re gathered with friends on the couch or online.
THE FINAL SCORE:
We use a simple “out of 5” rating criteria for all reviews.
3 out of 5 is GOOD.
Something with this rating is absolutely worth playing, but it’s a flawed package with a couple of mis-
OUT OF 5
THE LAST WORD:
When you crank it up to four player skirmishes (either with real hooman friends, or against the A.I.) the action can sometimes become so muddled that tactics and careful strategy tend to go out the window. This can lead to some frustrating rounds, where you’re forced to essentially just keep throwing yourself into the action and hope for the best. It doesn’t always feel as though victory is earned with skill. You’re more likely to get a lucky ricochet with a conveniently timed shotgun blast , than be rewarded for considered gunplay.
Still, there’s something undeniably addicting about the core gameplay loop. The well implemented, highly customisable multiplayer options work really well, especially when you compare this to some of the bigger AAA releases, which are still getting this sort of thing wrong.