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BRAVO TEAM
Call for an immediate extraction.

REVIEW
By JAY TEE
22/03/18

There is enormous potential in these formative years of mainstream virtual reality. Sony’s headset is arguably at the forefront of widespread awareness, and regularly boasts interesting, experimental, and / or exclusive titles. When you give well established teams like Supermassive access to that same tech, one can’t help but be cautiously optimistic about titles like Bravo Team. Especially when you take into account their pedigree with stuff like Until Dawn.

On paper, the premise sounds like a Time Crisis arcade fans dream. You inhabit the role of a special forces operative, and lead the charge through various close combat scenarios. Co-op play is available, and you also have control over your A.I squadmates. There’s support for the PSVR Aim Cntroller, a replayable score attack style mode, and various difficulty levels.


It should be a winner. But unfortunately, Bravo Team fails to hit the mark.

THE BASICS - PSVR exclusive tactical shooter, in the same vein as Rainbow Six. Co-op enabled, with support for the Playstation VR Aim Controller.

PLATFORMS - PSVR

PLAYERS - Offline - 1, Online - 2

CO-OP? MULTIPLAYER? - The campaign supports 2 player online co-op.
 
DOWNLOADABLE CONTENT - None currently announced.

TARPS? - At the bottom of all our reviews, you’ll see a series of absurd looking images (with equally stupid, in joke laden names). These are the TARP badges, which represent our ‘Totally Accurate Rating Platform’. They allow us to identify specific things, recognise positive or negative aspects of a games design, and generally indulge our consistent silliness with some visual tomfoolery.

REVIEWS KEY:

The Look - Art style, graphics, and overall presentation.

The Feel - Mechanics, controls, and learning curve.

The Sound - Music, sound effects, and dialogue.

The Experience - Anecdotes and random thoughts.

Look at those light beams!

1

2

3

4

5

FINAL SCORE:

WIPE YOUR EYES - Bravo Team is shooting for a more realistic art style, but unfortunately, through a combination of the PSVR’s inherently limited native resolution and some muddy texture work, the game isn’t much of a looker. Performance wise, it runs very smoothly, but that doesn’t mitigate the feeling that this wouldn’t look out of place on a PS3.  

IF I NEVER SEE YOUR FACE AGAIN - Character models really don’t stand up to scrutiny, especially under the more revealing light of a 3D enabled, 360 degree supporting headset. Facial animation is serviceable at best, but on the whole, Bravo Team is a murky looking game that lacks definition.  

HANDS ALL OVER - There’s a lot of surface clipping, and your digital arms stretch to ungodly proportions to hold your weapon.

Bravo Team is a massively disappointing effort. The core gameplay loop simply isn’t fun, and there’s too many odd design choices and technical faux pas to recommend it.

*PSVR review code provided by Sony*

RAG DOLL - Much like PSVR’s (much more enjoyable) Farpoint, you can very naturally aim down the sights by simply raising the PSVR Aim controller up to your head. This feels great, and the tracking seems to be on point. However, there is a serious lack of punch and heft to your weapons fire, and enemies react to bullet impacts like grumpy sponges.

SHOOT LOVE - You can give orders to your squadmates by pushing one of the thumbsticks on the Aim controller to correspond with a particular action. Generally speaking, the controls are fine, but the game is clearly built for motion input. Without it, there’s a certain sense of detachment here that just doesn’t fit with VR as a concept.

THROUGH WITH YOU - Even after cranking up the difficulty level, the game is woefully simple. Almost patronisingly so.

MISERY - The soundtrack had a very negligible impact on my time with Bravo Team. It’s all very standard fare, despite the fact that I was using what is essentially an ideal VR set up: standing up in a clear, open space, wearing 3D audio enabled Sony headphones. There was no sense of drama or escalation to get the blood pumping. Very disappointing.

GIVE A LITTLE MORE - There’s a muffled, almost pathetic set of sound effects associated with your primary weapons. It startled me at first, as I was expecting something far more substantial. It feels like you’re shooting blanks, and feedback to your senses in VR is, for me, critical to selling the experience.

STUTTER - Early on, someone gets sniped in the back. And the voice on comms reacted like she was reading the phonebook.  

TANGLED - Movement is handled using the teleportation method, whereby you don’t have direct control over where you go, but instead simply jump to certain points by aiming at a specific spot and pressing a button. The problem is, every time you do this in Bravo Team, the game rips you out of your immersing perspective to show a third person view of your character moving. Weird!

WAKE UP CALL - Enemy solider's are essentially lifeless husks. You can be pummelling them with bullets and they’ll still hold their position and stand out in the open. And since Bravo Team doesn’t have the charm of old school light gun games like House of the Dead or Time Crisis, this kind of A.I behaviour is inexcusable, and totally ruins the minute to minute gameplay.  

SUGAR - For a Sony exclusive, and a Supermassive title, this really lacks the polish and creativity we’ve come to expect.

LET US KNOW YOUR THOUGHTS ON THIS ARTICLE!
LEAVE A COMMENT BELOW, TWEET US @JAYTEE_GA, OR E-MAIL: EDITOR@JTGA.CO.UK.

TARP BADGES:

The LONE WOLF badge tells you that a particular game can only be played, or is more enjoyable, when
you’re flying solo.

The DEEP DIVE badge is a heads up that what you’re about to play is a huge undertaking, and best enjoyed in extended periods.

The KITCHEN SINK badge is an indication of a game that is
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The BAM! DONE! badge lets you know that within minutes of picking up the controller, you can play this like a pro.

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The LEARNING CURVE badge is awarded if you’ll need to allow a fair bit of time in
order to fully
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time is needed to decide?

The LEFT FIELD badge is awarded when a game surprises us by being really good and it hadn’t previously been on our radar.

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Gameplay:

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Audio:

Graphics:

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The CRASHBREAKER badge is for a game that is really unstable or has persistent performance issues.

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Longevity:

Multiplayer:

The ON ME! JONESY! badge is earned when getting into a multiplayer game takes hardly any time.

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The BEN HOLE badge is for a game with low quality multiplayer maps / courses / levels.

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Presentation:

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Thumbs Up:

Thumbs Down:

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The WATER WASTE badge is for a game that is a perfect example of wasted potential.

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The OUT THE BINDOW badge is for a game you should put in the bin AND throw out the window.

Recommended:

Random:

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Jay Tee.

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The CHALLENGE ME BRAIN PUZZLES! badge is for a game that is tricky, but rewarding, to master.

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