Est. April 2016. III Version 2.0. III
NINTENDO: RIPPING OFF THEIR CUSTOMERS SINCE 1990
By MIKE HAZLETON
It's a crazy time for gaming, where Nintendo's resurgence has been completed to such a degree that a four year old side-
Similarly, Kirby Star Allies, another side-
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Compare this to Microsoft's recent releases. State of Decay 2, an "open-
We also have the recent penny pinching from Nintendo, with their feature-
I think Nintendo just know that people are willing to shell out for their IP, and are happy to take advantage of that. We also have the exorbitant price of extra console docks (what should be a piece of plastic with HDMI and USB ports that cost pence to manufacture), Joy Cons and Pro Controllers (I appreciate they are more complex than standard controllers) and Nintendo's reluctance to allow third party accessory manufacturers to really get involved.
I feel a little bad for being so harsh. The Switch is a great console that for the most part is well designed and launched at a just-
A four year old side scroller, re-
That plastic is expensive. For some reason.
This is an old article from IGN (link: http://uk.ign.com/articles/2013/10/15/the-
Which brings us onto the concept of value. I can't argue that Nintendo don't make (for the most part) great consoles with great experiences. You can rely on a few key franchises of theirs to consistently delivery top quality, generation-
Unfortunately, until people do start to vote with their wallets and we see products like these fail to chart, Nintendo will not learn. It's something of a tragedy that Labo (OK, an expensive product, but arguably far more worthy of the price) charted poorly on release. The end result is likely to be Nintendo sticking with their tried and tested formula: release lots of easy to develop games (that's 2D platformers, low budget sports games like Mario Tennis, iterative games like Smash Bros and Mario Party), from well-