Jay Tee Games Alliance. Only For Everyone.

Est. April 2016. III Version 2.0. III





A playground of chaos that keeps your head on a swivel.


There aren’t many games that let you tear up occupied farmland, dodge enraged wild bears, and face off against drugged up religious fanatics. But that’s an average ten minutes in Far Cry 5, an audacious, thoroughly engaging open world shooter.

The story of a junior deputy, sent in to arrest the monologue spouting leader of Project at Eden’s Gate, has been largely dismissed by mainstream press as a thinly veiled attempt at political commentary. There is an argument to be made for Ubisoft potentially courting controversy to increase sales, but there be no denying the quality of the writing and performances throughout the campaign.

There is a sense of controlled chaos at play here. Overlapping systems collide for unpredictable and entertaining emergent moments. You can be stealthily approaching an enemy camp, only to be stalked by a pack of Wolves, who in turn can be distracted by other local wildlife, or even A.I. controlled human characters. As always, we’ve divided up our more detailed thoughts into the sections below.

THE BASICS - An open world shooter, set in the present day. Fight back against a heavily armed radical cult as you attempt to retake Montana.

PLATFORMS - PS4, Xbox One, and PC.

PLAYERS - Offline - 1, Online - 1 - 12

CO-OP? MULTIPLAYER? - You can invite a friend to play co-op campaign, but their mission progress isn’t retained. Competitive multiplayer and a map editor are also both available.

DOWNLOADABLE CONTENT - A season pass with three themed single player expansions, along with free updates.

TARPS? - At the bottom of all our reviews, you’ll see a series of absurd looking images (with equally stupid, in joke laden names). These are the TARP badges, which represent our ‘Totally Accurate Rating Platform’. They allow us to identify specific things, recognise positive or negative aspects of a games design, and generally indulge our consistent silliness with some visual tomfoolery.


The Look - Art style, graphics, and overall presentation.
The Feel - Mechanics, controls, and learning curve.
The Sound - Music, sound effects, and dialogue.
The Experience - Anecdotes and random thoughts.

Hunting is a fun aspect of Far Cry 5, but there have been far too many occasions where I’ve been forced to shoot a dog that is attacking me. And I’m not cool with that.  


The BEST WITH FRIENDS badge is earned if a game is significantly more fun playing with people you know, either in campaign or online.

The PICK UP AND PLAY badge is for when a game is better suited to brief, impromptu sessions that give a quick blast of escapism.

The LONE WOLF badge tells you that a particular game can only be played, or is more enjoyable, when
you’re flying solo.

The DEEP DIVE badge is a heads up that what you’re about to play is a huge undertaking, and best enjoyed in extended periods.

The KITCHEN SINK badge is an indication of a game that is
bursting at the seams with content (either on disc or DLC).

The BAM! DONE! badge lets you know that within minutes of picking up the controller, you can play this like a pro.

The HOT POTATO badge makes a really clear statement: this
game is making waves, and it’s
definitely worth a  look.

The LEARNING CURVE badge is awarded if you’ll need to allow a fair bit of time in
order to fully
grasp the controls.








The SCEPTICAL FACE badge is for when a game doesn’t leave a strong first impression. Perhaps more
time is needed to decide?

The LEFT FIELD badge is awarded when a game surprises us by being really good and it hadn’t previously been on our radar.

The HMM… FIREWORKS badge is earned when a game features excellent particle, lighting, or atmospheric effects.

The BARREL OF LAUGHS badge is for when a game boasts a keen, sharp wit and several laugh out loud moments.

The BIG STINKER badge is awarded when a huge AAA budget title turns out to be a letdown that leaves us feeling cold.  

The BOOTS ON THE GROUND badge is for a game you need to play as soon as possible. Don’t leave this one for your backlog!

The SMALL FRY badge is for a title from a smaller development team that is absolutely worth your time and should not be ignored.

The LOBBY LAG badge is for when the multiplayer side of things is lacking features, and/or runs very poorly.

The SLICK RICK badge is earned when the soundtrack, effects, and / or overall audio design is fantastic across the board.

The COUCH MADNESS badge is awarded when a game nails split/same screen gameplay.

The CAPTAIN KEYES badge is for a game that has memorable, well written characters that leave a lasting impression.

The LAME WAD badge is used in the event a game has particularly bad dialogue or cheesy voice acting that distracts from the story.    

The RE-TARP badge is earned when a game offers more of the same. It’s up to you to decide whether that’s good or bad.

The HOMEBOY badge is for the kind of game that is perfect for playing at home, AND when you’re on the go.  

The MILO & KATE badge is for a game that we don’t think will look the same from reveal to release, or perhaps even see the light of day…  

The MIS-TARPED badge is for a game that’s supposed to represent one genre, but turns into something else.

The SHOVELWARE badge is for something that feels rushed, or launches without key features that would have made a big difference.

The IT’S A TARP! badge is awarded when a game offers a real challenge, in single player and/or multiplayer.

The ON ME! JONESY! badge is earned when getting into a multiplayer game is quick and easy, with a robust matchmaking / party system.

The BREACH ON ZULU badge is awarded for a game that consistently demands intelligent strategy / tactics.

The TRANSPORTER BUFFER badge is for a game that requires you to carefully manage your inventory and supplies.

The JUST ONE MINUTE MAN badge is for a game that keeps making you come back for just one more go.

The TOO MANY TARPS badge is awarded when a game has a lot of content, but no real substance or depth.

The JUMPED THE TARP badge is for a game that has had one too many sequels, and should be radically rebooted or retired completely.

The PICK N’ MIX badge is awarded for a game that has a wide variety of things to do, or continually presents new mechanics / ideas.  

The SCRATCH THAT RASH badge is for a game you should take a risk on. You might love it!  

The HYPE-O-SPRAY badge is for a game that has, or may yet become, a victim of its own hype.

The 1, 2, DITCH badge is for a game that has been poorly explained and/or received a lot of bad press.

The BOOGEYMAN TWO badge is for a game with a collection of strong, varied enemies to face.

The SEA OF THIEVES badge is for a co-op game that is truly memorable.

The WEAPON DROP badge is for a game that features superb weapon / item design.

The YOSHI’S EYELIDS badge is for a game where the facial animation leaves much to be desired…

The BREAK THE TARGETS badge is for a game that has excellent side quests and/or optional missions and activities.

The YAR! BEARS! badge is for a game that is played (or should be played) by Adam Burleigh.

The SHODDY CODDY badge is for a game includes mechanics or controls that just don’t feel right.

The TROLLOLOL badge is for a game with sudden spikes in difficulty.

The WAGGLE YOUR LIPS badge is for a game with terrible pacing and/or too often takes control away from the player.

The KABOOM! badge is for a game that has excellent explosions (with Halo 1 frag grenades being the gold standard).

The PUMPKIN LOOK badge is for a game where the art style, graphics, and/or presentation are on top form.

The FALCO FEEL badge is earned when the gameplay mechanics, controls, and/or learning curve feel just right.

The POPPY SOUND badge is for a game where the music, sound effects, and/or dialogue are superb.

The POM POM EXPERIENCE badge is earned when a game produces numerous great anecdotes or stories.

The QUANTUM OF SOLACE badge is for a game that is played (or should be played) by Mike Hazleton.

The DEALBREAKER badge is for a game where one or two crucial mis-steps is enough to put you off.

The SARU’S GANGLIA badge is for a game that does a great job of immersing you in its world.

The FADING CIRCLE badge is for a game with extremely poor environmental interactivity and/or object physics.

The SCRIPT SUPERVISOR badge is for a game with incredibly quotable dialogue.

The BEVERLY badge is for a game so good that it would make even Jean-Luc Picard want to spend time with Wesley.

The WII SPORTS badge is for a game that even non-gamers would recognise as being something truly special.

The BUFF TING badge is for a game that has an excessive number of patches, or requires a huge day 1 update.

The LEAVES ON THE LINE badge is for a game where awkwardly placed geometry and/or bad level design causes you to get unintentionally stuck.

The DISCO TECH badge is for a mini game compilation or party game that’s (perhaps surprisingly) really good!

The OOKLA badge is for a game with inconsistent server performance and/or frequent lag.

The LOOT ON THE ROOT badge is for a game with lots of different collectibles, items, and other bits and pieces.

The OOBLEH! badge is for a game that has a dodgy or inconsistent framerate.

The DIGITAL FOUNDRAJON badge is for a game that pushes technical boundaries with cutting edge presentation.

The ATOUBA badge is for a game that features a loveable character (or characters).

The IT WORKS SO WELL badge is for a game with characters you’re truly invested in.

The CLONE WARS badge is for a game with lots of repeated character models.

The JASON DUFNER badge is for a game with a limited choice of playable characters.

The CONGLOMERATE badge is for a game where characters frequently clip through surfaces.

The CLOONEY badge is for a game with outstanding character design.

The SKYPE RINGTONE badge is for a game with a catchy soundtrack that you can’t help but love.

The WAR-ROCK! badge is for a game that absolutely deserves ongoing player support.

The LAWBREAKERS badge is for a game that is unlikely to get long term player support.

The EPIC RESPAWN badge is for a game with superb post launch developer support.

The TEARS OF BORE badge is for a series that just needs a break. Please. Just stop.

The NOOB COMBO badge is for a game that lacks balance in multiplayer.

The SPIDERWICK CHRONICLES badge is for a game that unnecessarily restricts co-op and/or multiplayer.

The JACK CARVER badge is for a game with stereotypical or unimaginative characters.

The ROMULAJON badge is for a game that is played (or should be played) by
Jay Tee.

The BLEEDING EYES badge is for a game where bump mapping doesn’t happen as often as you might think…

The BEN’S PISS CUP badge is for inexcusably lazy game design that both confuses and infuriates.

The MOLYNEUX’S LIES badge is for a game which fails to deliver on basic promised features.

The ROLL THE DICE badge is for a game surrounded by easily avoidable controversy.

The THEY’VE FU**ED IT badge is for a game that really should have been so much better…

The TEN DAY RETURNS badge is for a game so disappointing you wish you could get your money back.


KRISPE KREME - We’re playing the game on a PS4 Pro, and there is clearly some magical wizardry being conducted to get the game running in such a stable state at this resolution. It’s an impressive technical feat, as the open world feel dense and detailed. Character faces are much more hit and miss though.

STORY HOARDER - There is a persistent feeling that areas of interest on the map don’t exist because of you, but in spite of you. A lot of care and attention has been placed on environmental detail, particularly in the various ‘prepper stashes’. They contain lots of optional storytelling, and do a great job of making Far Cry 5 feel like an organic, living space to be explored.

HE’S A GOOD BOY - Although human character models don’t always escape the uncanny valley, your dog Boomer looks incredible.

Easily the best Far Cry to date. The lack of persistence in co-op is a massive shame, but this is a satisfyingly complex shooter with a well written story.

DEATH BECOMES YOU - You will find yourself dying on average a lot more than you’d expect, particularly as your best laid plans can so often turn sideways. It doesn’t feel cheap or pre determined, but the A.I. can be relentless. Plus, you have to consider the threat of indigenous wildlife. It’s a densely packed play space, with a lot of optional activities that all tie back into the story.

NAILED THE BASICS - The shooting mechanics feel good. That might seem like an oversimplification, but I think it often gets knocked aside in favour of some crazy gameplay mechanic or back of the box feature. There is a hefty weight to most weapons, and the varied tools of destruction at your disposal provide plenty of opportunities to mix up stealth with a full frontal assault.

NATURAL SELECTION - You reveal the map through exploration and character interaction. No towers to climb! Yay!

MARLON BRANDO - The player character isn’t voiced, which at times feels odd because there is lot of character interaction, and a large amount of monologue heavy cut scenes. The motion captured performances of the main antagonists are not over the top like the cartoonish Vaas from Far Cry 3, but lack the showmanship of Troy Baker’s Pagan Min from Far Cry 4.

BLEEDING EARS - As much as hardcore rock and country fits the setting, the preset radio playlists won’t be to everyone’s liking. I found myself muting it during extended journeys. Music is used sparsely throughout the campaign, and is reserved for the more dramatic or intense sequences.  

BELLY LAUGH - The noise of an enraged grizzly is both terrifying and hilarious. As are the reactions of nearby human A.I…

SAVE MY BACON - Your ‘guns/fangs for hire’ are sensitive to your playstyle, and won’t break your stealth even if you direct them to attack a nearby enemy. I cleared out an entire outpost by positioning Grace Armstrong up high with a sniper, without ever having to fire a shot myself. Later, I recruited a random NPC as an impromptu ally, and we cleared a checkpoint without raising the alarm.

DIP A TOE - Some of my favourite parts of the game involve the aforementioned ‘prepper stashes’, which each offer a unique challenge or obstacle to overcome. Zip lining down a hillside into a converted silo was a highlight, along with breaking into a flooded basement by solving a series of environmental puzzles.

HE’S A REALLY GOOD BOY - Boomer has repeatedly saved my life, barking to identify enemies and covering blindspots.