FLATOUT 4: TOTAL INSANITY
A shot of adrenaline for arcade racers.

PREVIEW
By JAY TEE
15/03/17

THE BASICS

Arcade racer featuring destructible environments, the return of the excellent stunt mode, and online races.

PLATFORMS

PS4, Xbox One, and PC.

PLAYERS

Offline - TBC, Online - 8

CO-OP / MULTIPLAYER

Online multiplayer races, along with unspecified local modes.

DOWNLOADABLE CONTENT

TBC

This basically tells you everything you need to know. I mean, the car designs, the jostling for position…
FlatOut is back baby!

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CONCLUSION

There is a clearly a lot of love for the franchise on display here, and personally speaking, I’m chuffed that FlatOut is making a comeback. Developer Kylotonn seems to get what makes this series tick, and with all the new additions (like Assault Mode) and the return of popular classics like the Stunt Mode gametype, FlatOut 4: Total Insanity has all the ingredients of a winner.

For more information, check out: http://www.kylotonngames.com/pages/home.php
Or follow @FlatOutGame on Twitter.


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TAKEAWAYS

- Customisation is always a welcome aspect of arcade racers, and Total Insanity features 27 different vehicles. The renewed emphasis on destruction, evident as you tear through the environment or square off in the new Assault mode, should give ample opportunities to show off your ride. Plus, any game that touts the inclusion of a ‘rocket boosted ice cream van’ is surely worth your time.

- After the dismal failure of FlatOut 3, the return of Stunt mode (in which you fling your driver across various themed courses in a ragdoll infused twist on Burnout’s ‘Crash’ gametype) will make for some hilarious videos, courtesy of the Xbox and PlayStation’s inbuilt share functionality.

- The inclusion of weapons (as part of the previously mentioned Assault Mode) is a nice twist on the destruction derby formula. The latest gameplay trailer included C4 as a deployable item, as well as a spiked wrecking ball of sorts. There really isn’t much out there offering this kind of car combat, so FlatOut 4 has a golden opportunity here to fill the void.

- This level of destruction necessitates multiple paths, and it’s great to see lots of shortcuts and alternate routes in each track. I really think it’s important for a game like this to encourage replayability, and although 8 players online seems a tad low, it’s possible this might be a balancing decision to ensure races don’t become too hectic.  

- Car handling is appropriately absurd, with logic giving way to relaxed physics that encourages you to smash through fences, ride up the side of pipes, and boost your way to victory. Knocking opponents aside in heated point to points, or throwing down in a tight arena, looks both familiar and rewarding.

- Although Fast RMX is a cracking racer, the lack of online friend support at launch (promised to be added in an upcoming patch) was disappointing. Here’s hoping FlatOut 4 delivers on its mandate of multiplayer action and allows buddies to link up with ease.

While the race for sharper textures, more realistic handling, and licensed cars is being fought by industry titans like Forza, Gran Turismo, and Project: CARS, FlatOut occupies a space all its own. The purity of arcade racing mechanics, physics based destruction, and an emphasis on playing together has always set this series apart. And with the upcoming release of Total Insanity from developer Kylotonn Racing Games (who you may know from the most recent WRC titles), Flatout is about to make a glorious return.

We have fond memories here at JTGA of playing Ultimate Carnage on Xbox 360, and we can’t wait to see what this latest instalment has to offer. We’ve broken down the key information released so far, along with some hopes for the final release.