The multiplayer has depth, but will it last?
HANDS ON PREVIEW
By JAY TEE
Third person brawler featuring Knights, Vikings, and Samurai. A brand new IP from Ubisoft.
Playstation 4, Xbox One, PC,
Multiplayer deathmatches ranging from 1v1, 2v2, and 4v4 brawls, to a zone capture ‘Dominion’ mode for up to 8 players. Also features online matches against bots, and private matches.
Free map, game mode, and customisation DLC for a year, along with premium characters (which are also unlockable with ingame currency).
The open beta weekend has drawn abruptly to a close, courtesy of a mid game server shut down, and now For Honor finds itself in a curious position. Ubisoft opened up their latest stab (pun intended) at a new IP with a comprehensive trial that didn’t skimp on content. But with launch day just around the corner, we can’t help but wonder: is the serving still too light? Is there going to be enough here to justify a full price release and a day 1 purchase?
The depth of character customisation and impressive roster of unique classes are definite positives. But at the same time, there’s only really two types of multiplayer matches: killing either human or A.I. players (across solo brawls, 2v2 duels, and 4v4 skirmishes), and Dominion, a conquest style alternative. The confusing, persistent, war between factions does little to alleviate my worry that there might not be enough modes at launch to sustain the player base.
Thankfully, although the multiplayer remains the central focus (as the requirement of an always online connection seems to suggest), the final game will indeed feature a single player campaign. Ubisoft have also promised a Rainbow Six: Siege style stream of DLC, that includes new maps, modes, and cosmetic upgrades for free, alongside premium early access and additional progression buffs via the season pass. Here are our thoughts from our time with the beta, both playing solo and with friends.
I started off playing as a Samurai (which was also my chosen faction in the meta game), but found myself falling for the Viking ‘Warlord’ class.
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For Honor feels different enough to justify its place in amongst the big hitters arriving between now and the end of March 2017. Facing off against a well coordinated team with some slick squad manoeuvres of your own is satisfying and memorable. Concerns over longevity still stand, but this is a solid foundation for Ubisoft to build upon.
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