Est. April 2016. III Version 2.0. III
GIANA SISTERS: TWISTED DREAMS
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By JAY TEE
Giana Sisters: Twisted Dreams, a crowdfunded success story and total reboot of the Commodore 64 original, is a reasonably enjoyable, but ultimately unremarkable platformer. It’s not like there’s anything glaringly wrong with it, but there’s a pervasive generic feel to the design that unfortunately leaves a bad taste.
The key hook, a dimension hopping mechanic which is tied to traversal and combat, has already been done better in Drinkbox Studios’ Guacamelee! series. The enemy design feels uninspired; most creatures lack distinctive features, and it’s hard to differentiate between them.
Visually, it looks like it was made in a really good level editor. Platforms often float without any integration into the environment. After games like Rayman Legends and Donkey Kong Country: Tropical Freeze went to such great lengths to make their world’s feel like they exist beyond just being there for players to visit, Giana Sisters: Twisted Dreams feels like a step backward.
THE BASICS -
The Look -
The Feel -
The Sound -
The Experience -
You’ll spend a lot of time collecting crystals.
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The 200TH TARP badge is for a game with more quantity that quality.
The JACK CARVER badge is for a game with stereotypical or unimaginative characters.
The ROYAL WEDDING badge is for a game that sometimes struggles to hold your interest.
The DROWSY badge is for a game that sometimes has issues with pacing.
The WATER WASTE badge is for a game that is a perfect example of wasted potential.
The BOREDOM BAND-
Giana Sisters: Twisted Dreams is a generous package of average content. There are far better side scrolling platformers out there. A missed opportunity.
*Switch review code provided by Black Forest Games*
There’s a generic, level editor style sheen to the whole package, and even though it runs well, it’s pretty unremarkable.
The platforming itself is responsive and satisfying, and although wholly unoriginal, the dimension hopping mechanic is neat.
The music and sound effects are really underwhelming. Not much to say here!
There’s a lot of stuff to do, that’s for sure.
THE FINAL SCORE:
We use a simple “out of 5” rating criteria for all reviews.
2 out of 5 is OK.
The game might have some half decent ideas, but the execution misses the mark and the game falls short.
OUT OF 5
THE LAST WORD:
At least the platforming is responsive and satisfying. The controls feel immediately familiar, and as the challenge begins to ramp up, you’ll find yourself thanking your lucky stars that things haven’t been needlessly complicated. The drip feed of new ideas and obstacles has a nice rhythm, making the pace of the game all the better for it.
But I can’t help thinking that there’s a tremendous amount of wasted potential here. The lack of local co-