MOOD SWINGS?

Besides being the obvious side effect to a hormonal outburst, “Mood Swings” is a weekly editorial crafted by our editor Jay Tee, alongside contributions from the JTGA team. It’s like a series of extended tweets, ranting or raving about something terrible / great that’s happened to us that week in our gaming lives.

It serves as a weekly collection of random musings designed to provide a snapshot of what we’re doing, things you should be excited for, and stuff to avoid as you navigate the choppy waters of this wonderfully unpredictable hobby.

Anything, from reactions to a new game announcement, surprising breaking news, to our cat just nibbled our thumb sticks, can be found here. Each “Mood Swing” will be tagged with either a green, yellow, or red Tarp badge. This represents a visual indicator of our reaction.

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TAKEAWAYS KEY

- Something marked with the JTGA
Green badge is an extremely positive
and / or unexpected response to a
particular game or moment.

- The JTGA Orange badge represents
a mixed response. It’s normally
something that works in principle,
but could have been executed better.

- When you see the JTGA Red badge,
you know this is something negative
that’s either disappointing, frustrating,
rage inducing, or all of the above.



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DEDICATE TO CONSOLIDATE - Having spent a fair amount of time with the open beta and the full game, I can say with confidence that For Honor is a satisfying and addicting brawler. The game rewards strategy and foresight, without devolving into button mashing or the repetition of your average hack and slash. That being said, the current state of multiplayer servers leaves a lot to be desired. On the one hand, in game lag is almost non existent; a critical element required to maintain a loyal player base and encourage interest on streaming and e-sports platforms. But the use of peer to peer networking means that, invariably, mid game rage quits and player disconnection are commonplace. This leads to a lot of frustrating hold ups as For Honor desperately synchronises the remaining players. The number of times I’ve lost a critical fight, or been booted straight back to the lobby, has made the launch week experience uneven and frustrating. When coupled with the above average pre-game load times, the lack of dedicated server support is getting more absurd with each passing day. Ubisoft have a critical and commercial hit on their hands, so now is the time to stamp out these issues and secure the future of this inevitable franchise. They need to invest in dedicated servers, and prevent something which is so easily solvable from becoming a deal breaker.

JAY TEE
EDITOR



I’m still playing with the first Samurai character, as I couldn’t be arsed to go through the tutorials for a second time. More fool me though, as you get a ton of coins for completing it, and I could unlock this dude!

CROSS NETWORK MADNESS - I’m struggling to accept that Cross Network Play isn’t a reality in 2017. I mean, LAN parties with various different consoles are still a viable alternative, but it seems absurd to me that I still can’t play Battlefield 1 on PS4 with my friends on Xbox, or even PC for that matter. It is long past time these barriers came down, and while games like Rocket League have made a good first step, there’s a lot of work to be done. We discuss this in more detail during the inaugural episode of our brand new JTGA podcast, as Jason, Adam and I debate the reasons why this technology remains so elusive.

JAY TEE
Editor



Is this the best thumbnail ever jpeg-ed? I think the answer you’re looking for is: absolutely yes. Look at how happy we are! Jaded games journalists we most certainly are not.

DOUBLE DASH LUNCHTIMES - The reality of adulthood often precludes me from diving into games as often as I’d like. However, there’s nothing like cracking out the ol’ Ninty GameCube when you’ve eaten your lunch and you’ve got some time to kill. I’m a drama teacher by trade, and the picture below is of myself and my good friend Helen partaking in a cheeky co-op sesh on my favorite Mario Kart of all time: Double Dash. Not only has the game aged beautifully (as with a lot of Nintendo software), it has been a real thrill to rediscover just how ground breaking this title was. Character specific weapons, shared boost starts, as well as some of the best courses in the series to date.

JAY TEE
Editor

The intensity. The focus. The drive to succeed. And we were on the same kart! And despite our 6th place finish, this was still a lot of fun.

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LEAVE A COMMENT BELOW, TWEET US @JAYTEE_GA, OR E-MAIL: EDITOR@JTGA.CO.UK.

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MOOD SWINGS #4
Is For Honor being undermined by P2P networking?

EDITORIAL
By JAY TEE
24/02/17