PIPE DREAMS: The Last of Us 2
This is an opportunity for JTGA staff writers to dream big, with a wish list of features and ideas for brand new game announcements, as well as debating the possibilities of how a series could evolve in the future. Our latest instalment focuses on the possibilities for The Last of Us 2, an unannounced (but assumed to be in production) follow up to one of the finest games ever made.
Of course, tackling such a highly sought after sequel is a daunting task, and there are any number of ways the campaign and multiplayer could evolve. After all, Naughty Dog are known for taking the road less travelled, with a tendency to surprise gamers and fly against expectation.
We’ve separated our thoughts into two categories: Story, and Gameplay. This allows us to speculate on twists in the narrative, whilst also pitching concepts for new mechanics. And until an official announcement is made (fingers crossed for PSX 2016!), all we have is a wish list of potential ideas.
By KIT ALLEN and JAY TEE -
The Last of Us is, and always shall be, the definitive video game horse riding experience. Suck it Battlefield 1.
Although, I’d imagine the absurdly resilient beasts from DICE’s shooter would be handy in an apocalypse.
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ADDRESS PLOT THREADS -
TOP THE PROLOGUE -
MORE SIDE STORIES, LIKE ‘ISH’ -
CLEAR THEMES -
MORE INTERACTIVITY -
DEEPER CRAFTING SYSTEM -
INFECTED ANIMALS -
SPECIFIC BODY DAMAGE -
So much snow. So little time… to save Ellie… from an evil Nolan North! One of the best levels in the original, which to this day is still one of my favorite sequences in any game.