PLAYSTATION VR -
By JAY TEE -
GAMES PLAYED BY JTGA
BEST WITH FRIENDS
Green badge is an extremely positive
and / or unexpected response to a
particular game or moment.
a mixed response. It’s normally
something that works in principle,
but could have been executed better.
you know this is something negative
that’s either disappointing, frustrating,
rage inducing, or all of the above.
TARP BADGE KEY
Maybe it’s the worst. Bottom
line: a game with this rating is
a waste of your time and money.
might have some half decent
ideas, but the execution misses
the mark and the game falls short.
with this rating is absolutely worth
playing, but it’s a flawed package
with a couple of mis-
a fun and varied experience, with
plenty of reasons to invest. Even
if it’s just shy of greatness.
it simply, a game with this rating
comes highly recommended, and is
pretty much close to perfect.
earned if a game is significantly
more fun playing with people you
know, either in campaign or online.
for when a game is better suited to
brief, impromptu sessions that
give a quick blast of escapism.
that a particular game can only be
played, or is more enjoyable, when
you’re flying solo.
up that what you’re about to play
is a huge undertaking, and best
enjoyed in extended periods.
indication of a game that is
bursting at the seams with
content (either on disc or DLC).
know that within minutes of
picking up the controller, you
can play this like a pro.
a really clear statement: this
game is making waves, and it’s
definitely worth a look.
is awarded if you’ll need to
allow a fair bit of time in
order to fully grasp the controls.
when a game doesn’t leave a strong
impression. Perhaps more time
is needed to decide?
when a game surprises us by being
really good and we’d never heard
of it before.
Following the well documented launch woes of Oculus and Vive, understandably sceptical eyes now turn to PS4 to deliver a viable, accessible, living room alternative. Wherever you lie on the spectrum of opinion, there can be no denying the tangible potential of Sony’s opening salvo. The offer here is clear cut: an affordable (relatively speaking) VR alternative for Playstation uber fans looking to explore these exciting, uncharted waters. Problem is, a jaded public, burned by the disappointments of 3D, Kinect, Nintendo’s Wii U etc… are going to need more than an attractive price point and the promise of ‘more to come’ to get on board.
Fortunately, PS VR comes out swinging, with a confident (but improvable) hardware design, and a launch line up that is, on balance, the strongest of any console release in recent memory. We’ve had the unit since Day 1, playing with both the DualShock 4 and (where supported) two Playstation Move motion controllers. The game ‘reviews’ represent quick fire thoughts of our experiences with each title, and therefore aren’t as in depth as our traditional write ups. We also only played the demo versions of some games, which means the ‘scores’ are a reflection of our limited time with them, and not necessarily indicative of the final release.
Sony have laid the foundations of an exciting, feature rich platform that suffers from the kind of teething problems to be expected with such a new endeavour. The intermittent (and possibly software specific) tracking issues and overall softness of the presentation restrict it from the dizzying heights of a higher final score. But don’t let that discourage you. This is a cracking piece of kit. VR feels like the ‘SNES to N64’, ‘SD to HD’ leap for gaming that means not only is the best yet to come for PSVR, but we’re one step closer to the Holodeck from Star Trek. Unlike 3D, Kinect, and Nintendo’s Wii U, I believe this one will live long AND prosper.
This is absolutely as fun as it looks. And yes, you can use a PS Move controller to grab that milkshake and throw it out the passenger side window. Masterful.
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PSVR Worlds serves its purpose. It’s a showcase of the tech, but the cheaper price point still doesn’t make this five game compilation feel like anything more than an elaborate tech demo. The London Heist is an all too brief highlight, but the Ocean Descent is nothing more than a static example of choreographed tension. Weirdly, Danger Ball is an unexpected hit, and could have been a downloadable spin off in its own right. Still, probably best to wait for the inevitable
PS Plus giveaway…
This superb launch title delivers on its premise with a flair and polish all too rare in early software releases. Rush of Blood is a ‘Time Crisis’ inspired roller coaster ride through various horror clichés, and easily our favourite PSVR game to date. This has to be played with PS Move motion controls to be fully appreciated. The calibration is superb, and you quickly slip into a comfortable rhythm as things make you jump, gory visuals creep you out, and you can’t help but have just one more go.
UNTIL DAWN: RUSH OF BLOOD
This deserves more attention than it’s getting, partly because of the untimely closure of Evolution Studios, whose tireless work is shown off in spades here in Driveclub VR. When you pair this up with a decent wheel and pedals (which i did), the sense of presence and scale is quite something. The 3D also allows for excellent judgement of distances and braking, even if I’m clearly terrible at driving. A few minor graphical corners have been cut, but they’re negligible. This runs like a dream.
Eve Valkyrie is a visually striking, immediately cool game that I can’t help but gravitate towards. It’s a science fiction dogfighter with a confidence in itself that resonates from the moment you’re propelled from a carrier into deep space. The controls took some getting used to, and I have concerns that the thrill of flying around and shooting things might quickly wear thin, but I enjoyed my limited time with it. The possibilities for co-
On paper, this should be a guaranteed win. Titanfall meets Rocket League! In practice, RIGS is a muddled and confusing mess. There is no sense of heft or weight to player movement, the controls feel un intuitive, and the HUD is bafflingly complex and impossible to read in a pinch. For a game that requires good reflexes and keen spatial awareness,it seems to go out of its way to disorientate and confuse. RIGS feels like a basket of decent ideas in desperate need of simplification and focus.
This ‘less than five minutes’ demo did more to sell me on the promise of PSVR than some of the full price launch titles *ahem* RIGS *cough*. It’s an entirely static experience, but the sense of presence within the space, not to mention the outstanding sound design, make for a truly unsettling horror experience. If the final version of Resident Evil 7 captures even one iota of these deftly crafted scares, then this could well be the first killer app for the platform. I honestly believe survival horror is about to get a new lease of life.
RIGS: MECHANIZED COMBAT LEAGUE
RESIDENT EVIL 7: KITCHEN DEMO
PSVR has a secret weapon, buried beneath its ridiculous amount of cables and wide eyed enthusiasm: the social screen. The Playroom VR utilises this direct feed in a variety of clever, asymmetric ways, inviting other DualShock wielding players to jump into the action. The best of the bunch: a very
Don’t be fooled by the simplistic art style: Battlezone means business, and offers a feature rich package (four player co-
THE PLAYROOM VR