WRITTEN BY JAY TEE
Playstation 4, PC
Twitch support allows direct interaction. This affects gameplay via positive or negative modifiers.
The unfortunate reality of large (and popular) gaming conventions is that, inevitably, some games will get lost in the storm. For most gamers, events like EGX Rezzed 2016 are a maelstrom of distractions and expensive merchandise. Even though it’s indie focused, the two floors presented at the Tobacco dock in London remain a daunting prospect.
So, a thought must be spared for Dreadbit Games. The developer of wacky hybrid hit Ironcast were thoroughly sandwiched into a corner of Sony’s heavily VR focused booth. However, their presence was felt. Buried in amongst Sony’s broad, shotgun approach to indie support lay Seraph; a game so deceptively simple that looks were in fact very deceiving.
I managed to grab a hands on demo alongside lead developer Daniel Leaver, whose plucky enthusiasm provided a welcome contrast to your typically jaded PR rep. After running through the basic premise (“a skill-
Enemies seem to attack from all angles, which allows for sweet Trinity–esque moments like this. Halo 2 may have pioneered dual wielding, but now I don’t even need to aim anymore. I’m one of the cool kids. Yo.
It plays every bit as energetically as it looks. Within minutes, I was zipping around the screen, bouncing off walls and pulling off acrobatic combos. Every terrible Matrix game is now weeping at what they could have been.
Green badge is an extremely positive
and / or unexpected response to a
particular game or moment.
a mixed response. It’s normally
something that works in principle,
but could have been executed better.
you know this is something negative
that’s either disappointing, frustrating,
rage inducing, or all of the above.
TARP BADGE KEY
earned if a game is significantly
more fun playing with people you
know, either in campaign or online.
for when a game is better suited to
brief, impromptu sessions that
give a quick blast of escapism.
that a particular game can only be
played, or is more enjoyable, when
you’re flying solo.
up that what you’re about to play
is a huge undertaking, and best
enjoyed in extended periods.
indication of a game that is
bursting at the seams with
content (either on disc or DLC).
know that within minutes of
picking up the controller, you
can play this like a pro.
a really clear statement: this
game is making waves, and it’s
definitely worth a look.
is awarded if you’ll need to
allow a fair bit of time in
order to fully grasp the controls.
when a game doesn’t leave a strong
impression. Perhaps more time
is needed to decide?
when a game surprises us by being
really good and we’d never heard
of it before.
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Seraph is an arresting and unique title that deserves attention. It’s great to see Sony throw its weight behind a game that could easily get lost in a sea of bigger budgeted behemoths. More importantly, it doesn’t try to outstay its welcome and delivers on its premise. This IS a skill based shooter, despite what its “…without aiming” tagline suggests, and you’d do well to give this one a look ahead of it’s release on PC and PS4 this year.
For more information, check out: http://www.seraph-
Or follow @DreadbitGames on Twitter.