Est. April 2016. III Version 2.0. III
Slow and steady.
HANDS ON PREVIEW (CLOSED BETA)
By JAY TEE
Switchblade has a lot of spinning wheels, if you’ll pardon our parlance. As a free to play title centred around competitive play, there’s a need to make sure microtransactions don’t influence core mechanics. Balance is everything, and multiplayer centric titles like this live and die by these choices.
Furthermore, after our time with the Closed Beta, the game still has a lot to prove. The elevator pitch is solid enough: muscle your way through the opposing teams territory, eliminating defences, so that your A.I. units can reek havoc on their base. You select two vehicle types pre game, which can be swapped out at any time during the battle, depending on the situation.
It’s a novel idea, and each round requires a bit more thought than the smash em up carnage of something like Twisted Metal or Cel Damage. Even though we have our reservations about the combat and pace of each round, there’s definitely something here worth exploring.
THE BASICS -
DOWNLOADABLE CONTENT -
Back of the Box -
Get Schooled -
Inside Scoop -
These little guys pack a punch but are also incredibly vulnerable. Keeping an eye on their chosen path, and when they’ve spawned, is critical to success.
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POINTS MAKE PRIZES -
PUSH AND PULL -
PRO TIP -
FUN FACT -
CHALLENGE ME BRO -
TICK TOCK -
FOE HAMMER -
There’s a lot here to like, but Switchblade needs to hit Early Access at full throttle, alongside some key revisions, before we’re totally sold. Definitely one to watch.
*Closed beta access provided by Lucid Games*
The BAM! DONE! badge lets you know that within minutes of picking up the controller, you can play this like a pro.
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