Est. April 2016. III Version 2.0. III
TYLER: MODEL 005
Cute, but… nope.
By JAY TEE
Regardless of your feelings for the end product, the rousing success of Yooka Laylee’s Kickstarter campaign has a seen a welcome resurgence in 3D platformers. A Hat in Time is a particular standout, opening the door for these experiences to return to the mainstream.
Tyler: Model 005 leans more toward the puzzle and exploration end of the spectrum, with an endearing central character and intriguing premise. The tutorial is presented as a dream sequence, introducing you to basic traversal and combat mechanics. Once the game begins anew, your mission is to scour your surroundings, and search for your creator.
Unfortunately, this is where things start to fall apart. There’s an unshakeable sense that this feels like an experimental tech demo; a proof of concept pitch and not quite a full game. There’s nothing inherently wrong with the character or world design, but the experience falls short in a number of areas.
THE BASICS -
The Look -
The Feel -
The Sound -
The Experience -
He runs out of battery faster than a DualShock 4…
AVERAGE CHARMER -
STUTTER ME TIMBERS -
MUDDY MENUS -
Tyler: Model 005 has a solid premise and a well designed main character. But the technical and gameplay shortcomings are too frequent to ignore.
*Xbox One review code provided by Dead Good Media*
FIDDLY MGEE -
SIMPLE IS GOOD -
BUTTON MASH -
SHOULD HAVE GONE TO JTPA -
SIMPLE IS GOOD -
SOUND OF SILENCE -
TRIP TUCKER -
DURACELL BUNNY -
REDEEM ME QUICK -
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The SHODDY CODDY badge is for a game that includes mechanics or controls that just don’t feel right.
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The OOBLEH! badge is for a game that has a dodgy or inconsistent framerate.
The SLIM PICKINGS badge is for a game that is lacking in content.
The BEN’S PISS CUP badge is for inexcusably lazy game design that both confuses and infuriates.
The THEY’VE FU**ED IT badge is for a game that really should have been so much better…
The LAWBREAKERS badge is for a game that is unlikely to get long term player support.